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VR TRAINING

VR Training Scenarios for Australian Construction, Mining and Industry

VR safety training scenarios for Australian sites mapped to Safe Work Australia model Codes and Queensland mining laws, with competence matrices and pilot scope.

Most Australian jurisdictions adopt the model WHS laws and Codes of Practice published by Safe Work Australia, with local differences, and Victoria runs its own OHS laws. Mines in some states, such as Queensland, have their own safety Acts.

Each scenario cites the Code or Act it is built on. VR adds rehearsal and does not replace site competency assessment or licensing.

Available Scenarios

Construction and EPC

Mining and Heavy Industry

Regulators and Rules These Scenarios Cite

  • Safe Work Australia: Publishes the model WHS Act, Regulations and Codes of Practice.
  • Queensland legislation: Includes the Coal Mining Safety and Health Act 1999 and the Mining and Quarrying Safety and Health Act 1999.

How a Pilot Usually Starts

  • Mining and construction PCBUs often start with a principal hazard or a high risk construction task.
  • Remote sites need offline headsets and a plan for charging and cleaning.
  • Results are usually reviewed by the HSE lead and site senior executive before scaling.

Each scenario is built in Unity or Unreal Engine, depending on the visual fidelity the task needs and the headsets on site.

VR pilot readiness checklist

Before anything is built, check that the scenario, the measure and the site are ready.

Frequently Asked Questions

Do all states follow the model Codes?

Most adopt them with local changes. Check your state or territory regulator.

Can VR count toward mine competency?

It supports competency. The site still assesses each worker under its own system.

Are scenarios built in Unity or Unreal?

Each scenario is built in Unity or Unreal Engine, depending on the visual fidelity the task needs and the headsets on site.

Not sure which scenario to pilot first?

We review your procedure and tell you which part can be rehearsed in VR and which still needs hands-on practice.

Scope One Scenario

How VR training programs are priced

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