VR Training Scenarios for Australian Construction, Mining and Industry
VR safety training scenarios for Australian sites mapped to Safe Work Australia model Codes and Queensland mining laws, with competence matrices and pilot scope.
Most Australian jurisdictions adopt the model WHS laws and Codes of Practice published by Safe Work Australia, with local differences, and Victoria runs its own OHS laws. Mines in some states, such as Queensland, have their own safety Acts.
Each scenario cites the Code or Act it is built on. VR adds rehearsal and does not replace site competency assessment or licensing.
Available Scenarios
Construction and EPC
- Falls Prevention VR Training for Australian Construction (Model Code: Managing the Risk of Falls)
VR falls scenario on the Safe Work Australia model Code: work on the ground first, then passive protection, then work positioning and fall arrest.
- Hazardous Manual Tasks VR Training for Australian Workplaces (Model Code of Practice)
VR manual tasks scenario on the Safe Work Australia model Code: spot forceful, repetitive and awkward tasks and fix the task before training the lift.
- Electrical Risk VR Training for Australian Workplaces (Model Code: Managing Electrical Risks in the Workplace)
VR electrical scenario on the Safe Work Australia model Code: de-energised work by default, isolation and testing, and energised work only when allowed.
- Excavation VR Training for Australian Construction (Model Code of Practice: Excavation Work)
VR excavation scenario on the Safe Work Australia model Code: locating services, trenches deeper than 1.5 metres as high risk work, shoring and keeping plant back.
Mining and Heavy Industry
- Confined Space Entry VR Training for Australian Industry (Model Code of Practice: Confined Spaces)
VR confined space scenario on the Safe Work Australia model Code: entry permits, isolation, gas testing, a stand-by person and rescue for tanks and pits.
- Coal Mine Safety VR Training for Queensland Operations (Coal Mining Safety and Health Act 1999)
VR coal mine scenario for Queensland open cut sites under the CMSH Act 1999: the safety and health management system, principal hazards and stopping work.
- Mobile Plant VR Training for Queensland Quarries (Mining and Quarrying Safety and Health Act 1999)
VR mobile plant scenario for Queensland quarries and metal mines under the MQSH Act 1999: pre-start checks, ramps, interactions and exclusion zones.
- Noise and Hearing Loss VR Training for Australian Mines and Plants (Model Code: Managing Noise)
VR noise scenario on the Safe Work Australia model Code: the 85 dB(A) and 140 dB(C) standard, noise controls, hearing protection fit and audiometry.
- Welding Safety VR Training for Australian Workshops and Sites (Model Code of Practice: Welding Processes)
VR welding scenario on the Safe Work Australia model Code: fumes, UV radiation, fire, electric shock and confined areas in mine workshops and fabrication shops.
- Plant Isolation and Guarding VR Training for Australian Workplaces (Model Code: Managing Risks of Plant)
VR plant scenario on the Safe Work Australia model Code: guarding, isolating all energy sources and proving zero energy before conveyor maintenance.
Regulators and Rules These Scenarios Cite
- Safe Work Australia: Publishes the model WHS Act, Regulations and Codes of Practice.
- Queensland legislation: Includes the Coal Mining Safety and Health Act 1999 and the Mining and Quarrying Safety and Health Act 1999.
How a Pilot Usually Starts
- Mining and construction PCBUs often start with a principal hazard or a high risk construction task.
- Remote sites need offline headsets and a plan for charging and cleaning.
- Results are usually reviewed by the HSE lead and site senior executive before scaling.
Each scenario is built in Unity or Unreal Engine, depending on the visual fidelity the task needs and the headsets on site.
VR pilot readiness checklist
Before anything is built, check that the scenario, the measure and the site are ready.
Frequently Asked Questions
Do all states follow the model Codes?
Most adopt them with local changes. Check your state or territory regulator.
Can VR count toward mine competency?
It supports competency. The site still assesses each worker under its own system.
Are scenarios built in Unity or Unreal?
Each scenario is built in Unity or Unreal Engine, depending on the visual fidelity the task needs and the headsets on site.
Not sure which scenario to pilot first?
We review your procedure and tell you which part can be rehearsed in VR and which still needs hands-on practice.
Scope One Scenario