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OUR PROCESS

From Training Problem to Deployed Program: How We Build Custom VR Training

We do not adapt templates. We do not sell off-the-shelf modules. Every program starts with your specific training scenarios, is built around your performance benchmarks, and deploys on your timeline.

Strategic discovery meeting between VR development team and enterprise clients reviewing training storyboards in boardroom
PHASE 1

WEEKS 1-4

Discovery

Understanding what your team needs to practice.

Before we build anything, we need to understand your training problem. The discovery phase identifies the exact scenarios your employees need to practice, defines what success looks like, and determines how the program fits into your existing systems.

Needs assessment

Scenario identification

Stakeholder interviews

Hardware recommendation

Integration requirements

Timeline and scope definition

PHASE 2

WEEKS 3-8

Design

Defining what the training looks and feels like.

With scenarios identified, we design the training experience. This includes how each scenario unfolds, what decisions the trainee faces, what constitutes a correct response, and how performance is scored. You review and approve storyboards before any development begins.

Scenario storyboards

Branching scripts

Performance metric definition

Scoring rubrics

Hardware specification

Client review and approval

PHASE 3

WEEKS 5-20

Build

Development, iteration, and review.

Development proceeds in iterative cycles. You review builds at regular checkpoints, provide feedback, and approve before the next milestone. The build phase duration depends on the number of scenarios, level of interactivity, and visual complexity required.

Environment and asset development

Interaction programming

Scenario logic and branching

Analytics integration

Client review cycles

QA testing and refinement

PHASE 4 Enterprise VR training deployment with coordinator guiding employees through first training session in purpose-built facility

WEEKS 18-28

Deploy

Getting the program into your team's hands.

Deployment includes hardware provisioning (if applicable), LMS integration, train-the-trainer sessions for your internal team, and a structured launch plan. We do not hand off a file and disappear. We deploy alongside your team until the program is operational.

Hardware setup and provisioning

LMS/HRIS integration

Train-the-trainer sessions

Pilot launch and validation

Full rollout support

Post-launch monitoring

TIMELINE

Total Development Timeline

Programs range from 12 weeks (focused single-module) to 28 weeks (enterprise multi-module deployment). Timeline depends on number of scenarios, interactivity complexity, and integration requirements.

The discovery call establishes scope and provides a realistic timeline estimate before any commitment.

HARDWARE

VR Hardware Options

Programs are built for standard enterprise VR headsets. Three provisioning models are available:

  • We recommend, you procure through your IT team
  • We provision headsets as part of the program scope
  • We lease hardware for pilot programs
ANALYTICS

What Performance Data Looks Like

Every VR training session generates structured performance data. This data can live within the VR platform dashboard, be exported to your existing systems, or both. Common data points include: For the technical side of rollout, device management, LMS integration and IT security review, see the VR training implementation guide.

Employee name and ID

Scenario completed

Completion date and time

Performance score

Number of attempts

Specific errors made

Time to completion

Skill gap identification

Cohort comparisons

WHAT WE NEED FROM YOU

What Your Team Provides During a Build

A VR training build goes faster when the client side is prepared. None of this requires a technical team, but it does require people with real knowledge of the work.

A subject-matter expert

Someone who does the job and can explain what good and bad look like. Typically a few hours per week during discovery and design.

Your own materials

SOPs, safety rules, scripts, floor plans, equipment photos and any existing training decks. We build from these, not from generic content.

A decision maker for reviews

One person who can approve storyboards and builds so review cycles do not stall.

Access to the environment

For site-based training, a walkthrough of the real facility so the virtual version matches it.

REAL EXAMPLE

How This Process Applied to a Real Client

Yates Construction, ranked #29 on the Engineering News-Record Top 400 Contractors list, already had an OSHA 30 safety training program. We rebuilt it in VR using their own hazard scenarios and their own procedures, so crews practice the hazard before they meet it on an active jobsite.

Discovery for a project like this starts with the client hazard list and existing procedures, not with a template. The result reflects the way that contractor already trains and audits.

WHAT CAN GO WRONG

Common Reasons Training Projects Slip, and How We Handle Them

Scope grows during the build

New scenarios are added late. We fix the scenario list at the end of design and treat additions as a change request with its own estimate.

Procedures are not agreed internally

If two managers describe the task differently, the simulation cannot teach both. We surface the disagreement in discovery so it is settled before building.

Review feedback arrives in pieces

Consolidated feedback from one owner per round keeps the schedule intact.

Headsets arrive late

Hardware is specified in design, so procurement can run in parallel with the build.

Ready to see what the investment looks like?

Programs range from $25,000 for a foundational module to $500,000+ for enterprise-scale deployments.

FREQUENTLY ASKED QUESTIONS

Process and Development Questions

How long does it take to build a VR training program? +

Total development time ranges from 12 to 28 weeks depending on scope and complexity. A foundational single-module program with defined scenarios can be deployed in 12-16 weeks. Multi-module enterprise programs with custom analytics and LMS integration typically require 20-28 weeks from kickoff to deployment.

What is the development process for a custom VR training program? +

The process follows four phases: Discovery (needs assessment, scenario identification, stakeholder interviews), Design (storyboarding, scripting, performance metric definition), Build (development, iteration, client review cycles), and Deploy (hardware setup, integration, train-the-trainer, launch). Each phase includes client checkpoints and approval gates.

What hardware does VR training require? +

VR training programs are built for standard enterprise VR headsets (Meta Quest Pro, Meta Quest 3, HTC Vive Focus 3, or equivalent). Hardware can be provisioned by us, sourced by your IT team, or leased. The discovery phase includes a hardware recommendation based on your deployment environment and scale.

Can VR training integrate with our existing LMS? +

Yes. VR training programs can export performance data via xAPI (Tin Can), SCORM, or direct API integration. During the Design phase, we define the data architecture and integration points based on your current LMS, HRIS, or learning record store. Common integrations include Cornerstone, SAP SuccessFactors, Workday Learning, and custom platforms.

What happens after the VR training program is deployed? +

Post-deployment, we provide analytics monitoring, scenario updates when procedures change, and expansion support for new modules or locations. A support agreement is defined during the Build phase. Most programs include 90 days of post-launch support with an option for ongoing maintenance.

Who manages the VR training program after launch? +

Day-to-day program administration (scheduling sessions, monitoring completion, pulling reports) is managed by your training team. We provide a train-the-trainer session during deployment. Scenario updates, new module development, and technical maintenance are handled by our team under a support agreement.

What does the client need to provide? +

A subject-matter expert, your existing procedures and materials, one decision maker for reviews, and access to the real environment for site-based training.

Can we start with a small pilot? +

Yes. Many engagements start with a limited scenario set, are used with a small group, and are expanded after the team sees real data.

What if our procedures change mid-project? +

Changes made before the design is approved are absorbed. Changes after that are handled as a scoped change so timeline and cost stay transparent.

Ready to discuss your training challenge?

The discovery call is the starting point. No sales deck. We listen first.

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